Welcome to My Lair
For an imaginative young DM growing up in the heyday of AD&D in the 1980s, the hours and days and weeks spent creating fantasy worlds was anything but wasted time. Starting with the expansive creation stories for your home-brewed gaming world (a staple for excited young—and old—DMs), you inevitably had to focus on the adventures—the places where your players would actually interact with your world. And for me, at least, one piece of adventure design...