Articles & News >> Encoded Designs and Engine Publishing — Two Great Tastes…


Encoded Designs and Engine Publishing — Two Great Tastes…

As of today, Engine Publishing is now an imprint of Encoded Designs.

You should head over to Engine Publishing and read Martin’s statement. Then come back here.

Ten years ago, Martin Ralya gave me my first book writing gig as a contributor to Eureka. A few years later, he decided to take a chance on me writing my first solo book, a book all about prep, called Never Unprepared. Over the years, I wrote on every Engine project, which gave me a chance to collaborate with some amazing people, and help GMs prep and run their games.

I was not the only person who was part of Engine’s projects. John Arcadian was also part of all of those projects as either author, art director, or both. Bob Everson was the proofreader on a number of projects and named Odyssey when no one else could. Matt Morrow has been an artist on most of the projects.

Engine Publishing has always been a company I looked up to, and I looked up to Martin as a role model for the kind of publisher I wanted to be. So, when Martin approached Encoded about selling Engine Publishing, we were beyond excited for the opportunity to continue what he had started.

Thank you, Martin, for believing in us and trusting us to carry on what you started.

Where do we go from here?

For a few weeks, there will be a bunch of business stuff, logistics and such, as things transition from Martin over to Encoded.

After that, we have some ideas for some GMing books and supplements. We are looking to return to an Engine Tradition of enlisting the Gnomes at Gnome Stew to share their GMing wisdom.

We are also looking to take some of the GMing knowledge at the Misdirected Mark Network and turn that into some text.

Finally, John Arcadian has plans for the book that Engine never made, the spiritual third book to go in line with Eureka and Masks.

We will start to talk more about those projects in the weeks to come, and we are looking forward to bringing you the next generation of GMing advice.

Phil Vecchione

Game Designer, Project Manager, Writer, Podcaster, and Blogger — As a man of many hats, Phil has been working in the roleplaying game industry since 2009 working with Engine Publishing, Evil Beagle Games, Third Eye Games, and Pelgrane Games. His work has won or been nominated for a number of awards, including the ENnie, Golden Geek, and Origins Award. Phil is also a trained Project Manager and applies his mad Gantt Charting skills to all of Encoded’s work.