RPGs Tag

Lessons Learned: The Design of “The Meeting at Deepnight”


Last week, in my blog post called "Lessons Learned: Four Years Designing 5e," I talked about writing Defiance in Phlan, one of the first 5e adventures available to the public, and the first for the D&D Adventurers League. The design restrictions and mandates for that adventure made it one of the most challenging I have every written. It had to introduce a new edition of D&D, a new organized play campaign, be comprised on five...

You (and I) Are DMing Wrong (Part 2) – Pacing


Before 2000, I DMed almost exclusively for the same group of people using AD&D and 2nd Edition D&D rules. I knew their play styles by heart, and I could create and run with almost no effort the kinds of sessions and adventures they wanted to play. Since 2000, I have DMed mostly in the Organized Play programs of Wizards of the Coast -- most recently the D&D Adventurers League. That means most of my DMing has...