Game Design Tag

Game Design: Cybertek – Game Creation


Hi folks. So I'm a big believer in game creation mechanics. From the Dresden Files City creation, which is stripped down to game creation in Fate Core by Evil Hat, to Spark by Genesis of Legend Publishing, to Microscope by Lame Mage Productions with it's things included and excluded from the game. I put territory creation as a cooperative experience in Part-Time Gods of Fate so of course I dropped it in our initial design...

Game Design: Cybertek – Scrum and Resources


I'm still evolving my little part of the Encoded Designs blog space and since I do enjoy talking about design and why I'm making the choices I'm making I thought I'd share a bit about the newest design we're working on. So we're making a new game called Cybertek which is using a new design process, something I guess programmers call Scrum, you can read more about it here. Anyways it's supposed to be an agile, incremental, and iterative...

Designing Games One


Here at Encoded Designs we've been designing a Fate version of Part Time Gods, a Third Eye Games IP that I'm quite fond of. For those who don't know, you're playing regular people who've been gifted with a divine spark and now they need to balance the problems and responsibilities of the divine world they find themselves in against their human ones. When we were conceptualizing this game the thing I wanted was to make "godly magic"...