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Acquisitions Incorporated: The Best D&D Job You’ll Ever Have!

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The Acquisitions Incorporated D&D hardcover is now on the game store shelves, in the virtual warehouses of D&D Beyond, and sitting on gaming tables around the world. I was unbelievably lucky enough to get the chance to get to be one of the designers on the book, one of the many, many talented and creative and dedicated people who contributed to make the book what it is. As I was watching and re-watching episodes of...

Encoded Designs and Engine Publishing — Two Great Tastes…

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As of today, Engine Publishing is now an imprint of Encoded Designs. You should head over to Engine Publishing and read Martin’s statement. Then come back here. Ten years ago, Martin Ralya gave me my first book writing gig as a contributor to Eureka. A few years later, he decided to take a chance on me writing my first solo book, a book all about prep, called Never Unprepared. Over the years, I wrote on every...

The Streets of Avalon Kickstarter

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Welcome to the Streets of Avalon. This massive fantasy city holds adventure, intrigue, and a darkness that comes from its denizens, both above and below. Our Kickstarter is to fund the sourcebook for the city of Avalon along with additional material through stretch goals to add more darkness to the city and provide supplemental material for the world’s most popular role playing game. The Streets of Avalon has a gazetteer of the city covering the people who...

Lessons Learned: The Design of “A Shock at Evenfeast”

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The fourth mini-mission of Defiance in Phlan is the most controversial, the hardest to run for many DMs, and the one that can be the most satisfying to players if everything goes well. As I attempted to highlight each pillars of play within the various mini-missions, this is the one where I decided to let roleplaying interaction have its time in the spotlight. Roleplaying, as a skill, can come naturally to some and harder to others....

Lessons Learned: The Design of “The Dead at Highsun”

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In this series of blog articles, I have so far looked at the design of the Adventurers League Season 1 introductory adventure Defiance in Phlan, including the first two mini-adventures: “The Meeting at Deepnight” and “The Screams at Dawn.” Today I want to take a closer look at the third mini-adventure, “The Dead at Highsun.” In the overall structure of the adventure, I wish I had placed this one second instead of third. In hindsight, this...

Lessons Learned: The Design of “The Screams at Dawn”

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The previous two blog articles in this series at the overall structure, and then the first mini-adventure, in the Adventurers League introductory adventure Defiance in Phlan for the Tyranny of Dragons storyline season. This week I am looking at the second mini-adventure entitled "The Screams at Dawn." For those of you who do not want to witness self-flagellation, turn away now. This is my least favorite of all the missions in this adventure, and I...

Lessons Learned: The Design of “The Meeting at Deepnight”

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Last week, in my blog post called "Lessons Learned: Four Years Designing 5e," I talked about writing Defiance in Phlan, one of the first 5e adventures available to the public, and the first for the D&D Adventurers League. The design restrictions and mandates for that adventure made it one of the most challenging I have every written. It had to introduce a new edition of D&D, a new organized play campaign, be comprised on five...

Lessons Learned: Four Years Designing 5e

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When the Adventurers League launched at Gen Con 2014, in conjunction with the release of the 5th edition of D&D, there were a great many question marks. How would the new edition be received? How strong would sales be? Would the new Living campaign, referred to as the D&D Adventurers League, be a comparable replacement to the Living campaigns of the past? Overall, what did the future hold for D&D in particular and roleplaying games...

Six Years Ago today…

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Wow! Six years ago today I finished penning this article for the D&D website about my work on the lead adventure in the 200th issue of Dungeon Magazine. It is no longer available on the Wizards of the Coast website, but if you have any nostalgia for the history of the game, and for 4e adventures, give it a read. Enjoy! The Enduring Flame The first issue of Dungeon magazine was published when I was in high...